:video_game: Open-source, cross-platform game engine designed to be used by everyone.
GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.
Getting started
â I want to... đ What to do
Download GDevelop to make games Go to GDevelop website to download the app!
Contribute to the editor Download Node.js and follow this README.
Create/improve an extension Download Node.js and follow this README.
Help to translate GDevelop Go on the GDevelop project on Crowdin or translate in-app tutorials.
Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "đ not too hard" cards on the Roadmap.
Overview of the architecture
Directory âšī¸ Description
Core
GDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJS
The game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.js
Bindings of Core
, GDJS
and Extensions
to JavaScript (with WebAssembly), used by the IDE.
newIDE
The game editor, written in JavaScript with React, Electron and PixiJS.
Extensions
Extensions for the game engine, providing objects, behaviors, events and new features.
To learn more about GDevelop Architecture, read the architecture overview here.
Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.
Status of the tests and builds:
Links Community
Development Roadmap
Games made with GDevelop
License
Core
, GDJS
, newIDE
and Extensions
folders) are under the MIT license.Games exported with GDevelop are based on the GDevelop game engine (see Core
and GDJS
folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.
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