LiveCode cross-platform development environment (engine)
LiveCode Community Edition
Copyright © 2003-2019 LiveCode Ltd., Edinburgh, UK
Introduction
The LiveCode Community open source platform provides a way to build applications for mobile, desktop and server platforms.
The visual workflow allows the user to develop apps "live", using a powerful and uniquely-accessible language syntax.
LiveCode Ltd., based in Edinburgh, UK, coordinates development of LiveCode and has run the open source project since LiveCode Community was first released in April 2013.
You can download pre-compiled versions of the LiveCode Community development environment from the LiveCode download centre.
Overview Subproject directories
This repository contains a number of subprojects, each of which has its own subdirectory. They can be divided into three main categories.
engine/
— The main LiveCode engine. This directory produces the IDE, "standalone", "installer" and "server" engineslibcore/
— A static library that provides various basic functions and types, and is used by many of the other subprojects
libexternal/
and libexternalv1
— Static libraries that support the LiveCode "external" interface, which allows the engine to load plugins
revdb/
— Database access external, and drivers for various backend database systems
revmobile/
— The iOS support external (which can only be built on Mac) and the Android support external (available on all desktop platforms)
revpdfprinter/
— Print-to-PDF functionality
revspeech/
— Text-to-speech support
revvideograbber/
— Video capture (Windows only)
revxml/
— XML parsing and generation
revzip/
- Zip archive management
Engine flavours
The engine — which loads, saves, manages and runs LiveCode stack files — can be built in several different specialized modes, which are adapted for various specific purposes. They are exposed as separate targets in the build system.
IDE engine (development
target)— Used to run the IDE. It contains extra support for things like syntax handling and building LiveCode "standalone" programs.
Installer engine (installer
target) — Used to create the LiveCode installer. It contains extra support for things like handling zip archives and comparing binary files.
Server engine (server
target) — This is the engine used in a server context, when no graphical user interface is needed. It contains server-specific functions such as CGI support. It also has a much fewer system library dependencies (and requires only non-desktop APIs where possible).
Standalone engine (standalone
target) — The engine that is embedded in "standalone apps" created with LiveCode.
Compiling LiveCode
LiveCode uses the gyp (Generate Your Projects) tool to generate platform-specific project files. It can generate xcodeproj
files for Xcode on Mac, vcproj
files for Microsoft Visual Studio, and makefiles for compiling on Linux.
Quick start
Note: You can only compile LiveCode from a clone of the LiveCode git repository on GitHub. See also the GitHub documentation on cloning a repository.
On Linux or Mac, you can quickly build LiveCode by installing basic development tools, and then running make all
.
Detailed instructions
Please see the following table, which shows which target platforms are supported by which host platforms. The documentation for compiling for each target platform is linked.
Target platform Host platforms
mac, ios mac
win win, linux (Wine)
linux linux
android mac, linux
emscripten (html5) linux
Getting help
There are several ways to get help with installing and using LiveCode:
If you have a LiveCode Commercial subscription, you may contact LiveCode Support.
Ask a question on the "use-livecode" mailing list, or search the the mailing list archives for previous answers to similar questions
Visit the LiveCode open source forums. In particular, you may wish to post your question in the Engine Contributors forum.
If you have discovered a bug, have a feature request, or have written a patch to improve LiveCode, please create an ticket in the LiveCode issue tracking system.
Contributing to LiveCode
For information on modifying LiveCode and submitting contributions to the LiveCode Community project, please see the CONTRIBUTING file.
License
LiveCode Community is freely distributable under the GNU Public License (GPL), with some special exceptions. For more information, please see the LICENSE file in this repository.
The LiveCode Community engine, libraries, and associated files are, unless otherwise noted:
Copyright © 2003-2019 LiveCode Ltd.
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