Pixelorama

A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!

Stars
5.55K
Forks
312
Open issues
38
Closed issues
233
Last release
6 months ago
Last commit
5 months ago
Watchers
5.55K
Total releases
23
Total commits
2.54K
Open PRs
5
Closed PRs
460
Repo URL
Platform
License
mit
Category
Usecase
Design
Offers premium version?
NO
Proprietary?
NO
About

Pixelorama - pixelate your dreams!

Pixelorama is a free and open source pixel art editor, proudly created with the Godot Engine, by Orama Interactive. Whether you want to make animated pixel art, game graphics, tiles and any kind of pixel art you want, Pixelorama has you covered with its variety of tools and features. Free to use for everyone, forever!

Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s

If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!

Download

Stable versions:

You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.

Documentation

You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs

It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.

Cloning Instructions

Pixelorama uses Godot 4.2, so you will need to have it in order to run the project. Older versions will not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.

Current features:

  • A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons.
  • Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
  • Custom brushes, including random brushes.
  • Create or import custom palettes.
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
  • Export your gorgeous art as PNG, as a single file, a spritesheet or multiple files, or GIF and APNG animated file.
  • Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
  • Dynamics, such as tablet pen pressure.
  • Autosave support, with data recovery in case of a software crash.
  • 3D layers that allow you to bring 3D shapes and models into your 2D canvas.
  • Load reference images to help you draw.
  • Horizontal & vertical mirrored drawing.
  • Tile Mode for pattern creation.
  • Rectangular & isometric grid types.
  • Guides that can be snapped to.
  • A perspective editor to help you create artwork with depth.
  • Scale, rotate and apply multiple image effects to your drawings. Rotation offers multiple algorithms, tailored for pixel art.
  • Multi-language localization support! See our Crowdin page for more details.

Special thanks to

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