three.js

JavaScript 3D Library.

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License
mit
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Usecase
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About

three.js

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 ); camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 ); const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( width, height ); renderer.setAnimationLoop( animation ); document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;

renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git
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